I love Starfield. I’ve played every damn day since the game was released a year ago today. I’ll admit there were some issues and shortfalls during that time. Bugs, lack of content, and limitations to a lot of the promised gameplay turned more than a few players off, which caused the game’s overall score to dramatically drop. But that didn’t matter to me. I got the same enjoyment out of Starfield that I had gotten from Bethesda’s previous games from the Elder Scrolls and Fallout series. After a year, Bethesda has done well updating the game… even adding the much-request vehicle for traversing planets. But still, the main complaint seems to be the lack of content. I even have to admit that after starting over a dozen new playthroughs… even with additional content, it’s getting pretty tiresome.
Releasing Starfield’s version of the Creation Kit seems to be the best solution. A lot of modders have been creating great content to add additional value for playthroughs (even after a lot of them thought it would be impossible to do so, with the way the game was created). In the time the Creation Kit was released, there have been more than a few quality immersive stories added that have increased the gameplay. And the future looks pretty bright. A lot of gamers were disappointed that there was a huge galaxy with tiny things to do on most of the planets. But now it’s obvious. This giant galaxy is just a big sandbox for us to play in. Imagine being a storyteller who can claim one of these planets to use as your world to tell your stories. And I think I want to give that a try.
I just downloaded the Creative Kit and I’ll start poking away at it. I’ve always tried to make myself try to do something out of the blue just for the hell of it. I think this will be my way of dipping my toes into something similar to game design.
Let’s see what happens.