Sweet Jesus, 2K, and Firaxis Games… how can you take one of the coolest games of the decade, XCom 2 and build a whole new game and call it DLC? What the hell have you done? Why have you brought this turn-based masterpiece back into my life?! When I first heard about War of The Chosen, I wasn’t pleasantly surprised. When they updated 2012’s XCom: Enemy Unknown a year later with the equally masterful expansion XCom: Enemy Within, you knew the quality of 2016’s XCom 2 would be just as good. But man… I had no idea how damn good!
War of The Chosen augments XCom 2’s main story by adding more protagonists, antagonists… and ZOMBIES that named, The Fallen. The beauty of the DLC is you get a bunch of added gameplay elements but it doesn’t take anything away from the fun of the main game. The Chosen are three new bosses that are weaved into XCom 2’s main storyline, giving you three more boss battles that in some ways’ aren’t harder, but in other ways make you really have to dive into your strategy bag to minimize yours loses. AND YOU WILL HAVE LOSES! I had four characters that I’d been using since the start of the game. They were powered up lovely and were my main squad. But I lost all four of them in the second boss battle. I felt like I’d lost friends… and that left me depowered to try and continue the game.
The Lost are basically horde zombies that are drawn by sound. Like zombies, they’re not very strong, but they have numbers and they’re relentless. You can take them all out, so you need to complete whatever mission you have and escape with an entire city of undead slowly creeping toward you. I LOVE THIS GAME.
Counting the initial XCom game in 2012, i’ve been deep into this world for 5 years straight. I’ve logged thousands of hours taking my teams out into the field and I’m still loving it like the first time I played it. When X Com 3 drops hopefully next year, I’ll continue the playing streak.